1. Home
  2. Docs
  3. English documentation
  4. SHUMP Creator concepts
  5. Sharing properties

Sharing properties

WHATS ITS FOR:

An important concept of the SHMUP Creator is shared properties.
If you create an enemy, you will adjust a lot of properties: its collisions, its score, its health points etc. Each time you are placing this enemy in a level, you don’t want to start again from the start. This is why some properties are shared, like the enemy score or health points.
Note that those properties are shared on every level of a game.

Some properties are unique to the enemy instance: for example, the item is spawned when it’s dead, its animation or its path.

To know what properties are shared and what properties are not, look for the “*” sign before a property name. It means that this property is shared between all instances from this object in every level of the current game.