- “Simulate” a walk
- Setup a lock and key
- How did we build this Mid level Boss?
- Use a smart bomb for debugging
- Add random music selection
- Create a weapon proximity damage
- Edit your high-score table
- Setup enemy death animation state sprite texture swap
- Setup interactive button text
- Setup manual parallax layers using enemies
“Simulate” a walk.
01. Put a trigger (option : enemies go in the zone)
02. Link a sound and why not, a camera effect (camera shake)
03. Give your enemy a waypoint and draw little montains with waypoints (close the path if you want)
So when the enemy collides with the trigger, the sound plays and the camera shakes and the trigger mode plays not once but every time the enemy enters in the zone.
(by Alec)
Setup a lock and key
How did we build this Mid level Boss?
Use a smart bomb for debugging
Add random music selection
Create a weapon proximity damage
01. open the weapon editor and setup the bullet, burst and fx like below.
In the bullet tab:
02. setup speed to: 0
03. setup life duration to 0.05
Into the “Burst” tab :
04. set up time between bursts to 0.01
And in “Burst” section:
05. setup:
. number of bullets: change the number to draw the density you want for your weapon
. START POSITION section, set up bullet offset to 10 (the diameter of your circle)
. SPREAD section, set up angle to 360
And if you have chosen a weapon with a FX, in the FX tab, just don’t forget to ask you if you want to keep it or not.
(by 2koiraa)