Once you are satisfied with your game, you can build it and distribute it. The result is a directory containing a stand-alone executable and all your assets and files.
Note that all your sound and music assets are packed and encrypted. The stand-alone game uses a more optimized sound format as well as protects your assets.
To export a game, click on to open the Game editor, then click on the Build my game icon to build your game.
The assets will be compiled, and your game will be copied to the Build directory where your game is saved (in MyDocuments/bulostudio/MyGame/).
Note: depending on the number of music and sounds of your game, the build can take some time. Don’t panic! It should be faster the second time.
The simplest way to find the exported game location is to click on the Reveal icon : doing so will open the directory where your game is built.
If you want to distribute the game, you just have to copy the full build directory and send it to your friends.
You need to install the Microsoft Visual C++ Redistributable for Visual Studio 2019 x86 to run the game. You can download the vc_redist.x64.exe there:
https://aka.ms/vs/17/release/vc_redist.x64.exe
In order for the game to work, DirectX9c should be installed on your PC.
If you need to install it on a new computer, you’ll find the install there:
https://www.microsoft.com/en-us/download/details.aspx?id=8109