WHAT IT’S FOR:
PROPERTIES:
PREVIEW
You can preview your HUD in the preview window.
HUD TEXTS TAB
All the texts displayed during the game, like the score, the number of lives… You can check or uncheck each one of them to choose what you want to display or not.
FONT PROPERTIES
Font menu: the font used for all the texts.
Size spinner: the size of all the text font.
Color: you can colorize the texts.
BACKGROUND
you can display an image under the texts.
Picture menu: the background picture.
Size x/y spinners: the background size.
Position x/y spinners: the background position on the screen.
LIVES checkbox: Display the player’s number of lives.
Position x/y spinners: the text position.
Align left/center/right buttons: you can align the text to the left, the center or the right.
HEALTH POINTS: display the player’s HP.
Position x/y spinners: the text position.
Align left/center/right buttons: you can align the text to the left, the center, or the right.
SCORE: display the game score.
Position x/y spinners: the text position.
Align left/center/right buttons: you can align the text to the left, the center, or the right.
BOMBS: display the number of bombs in stock.
Position x/y spinners: the text position.
Align left/center/right buttons: you can align the text to the left, the center, or the right.
MULTIPLIER: display the multiplier
Position x/y spinners: the text position.
Align left/center/right buttons: you can align the text to the left, the center, or the right.
MEDALS: display the number of medals.
Position x/y spinners: the text position.
Align left/center/right buttons: you can align the text to the left, the center, or the right.
IN-GAME SCORES
You can also display some information on the level.
Show enemy score checkbox: when you kill an enemy, display the enemy score at the enemy position.
Show item score checkbox: when you grab an item, display the item score at the item position.
Show multiplier checkbox: when you kill an enemy, display the current multiplier at the enemy position.
FONT TEXTURES
You can choose a texture for the font of the score and another for the font of the multiplier.
score font menu: the in-game score font
Scale spinner: the scale of the in-game score
multiplier font menu: the in-game multiplier font
Scale spinner: the scale of the in-game multiplier
BARS TAB
This is where you can choose the look of the gauge, chain timer, and enemy HP bar.
Note that if your gameplay doesn’t use a gauge, it will not show in the game.
More information about the right picture naming: bars Art creation.
Note: if you want to use a gauge, first set it in GAME EDITOR > gameplay tab > gauge tab
GAUGE
Picture menu: the picture used for the gauge background Size spinner: the gauge size
Position x/y spinners: the position of the gauge on the screen
Color by code checkbox: when checked, the color of the inside of the gauge changes with its width/value
SOUND
Ready! menu: the sound is played when the gauge is full
volume spinner: set the volume
Start menu: the sound played when the special weapon starts
volume spinner: set the volume
PARTCLE SYSTEM
Ready! menu: the particle system is played when the gauge is full
HP BAR
BOSS HP BAR
Picture menu: the picture used for the HP bar background Size spinner: the gauge size
Position x/y spinners: the position of the HP bar on the screen
layer(s) spinner: choose the number of layers you want for the boss bar, from 1 layer to 4 layers max
Color pickers 01, 02, 03, 04: choose the color of your layers.
Color 01 is the first color displayed, then colors 02, 03, and the last color displayed.
ENEMY HP BAR
Picture menu: the picture used for the HP bar background Size spinner: the gauge size
Position x/y spinners: the position of the HP bar on the screen
Color picker: choose the color of your bar
CHAIN TIMER
Picture menu: the picture used for the chain timer bar background
Size spinner: the gauge size
Position x/y spinners: the position of the chain timer bar on the screen
Color by code checkbox: when checked, the color of the inside of the chain timer bar changes with its width/value
END OF GAME TAB
This is where you can choose the look of the different messages displayed when the game is over, and the level or the game is completed. Those messages can use pictures, texts, or nothing if you wish to do everything by yourself using triggers.
By default, those event’s duration is 4 seconds, but if you choose to play a piece of music, the event duration will be the music duration.
GAME OVER
none radio button: display nothing
picture radio button: display a picture
Picture menu: the game over picture.
text radio button: display a text
game over text edit box: choose the text
Size spinner: the scale of the picture.
Position x/y spinners: the position of the message on the screen.
Music menu: the jingle or sound effect.
darken background checkbox: display a transparent background
LEVEL COMPLETED
none radio button: display nothing
picture radio button: display a picture
Picture menu: the level completed picture.
text radio button: display a text
game over text editbox: choose the text
Size spinner: the scale of the picture.
Position x/y spinners: the position of the message on the screen.
Music menu: the jingle or sound effect.
darken background checkbox: display a transparent background
GAME COMPLETED
none radio button: display nothing
picture radio button: display a picture
Picture menu: the game completed picture.
text radio button: display a text
game over text edit box: choose the text
Size spinner: the scale of the picture.
Position x/y spinners: the position of the message on the screen.
Music menu: the jingle or sound effect.
darken background checkbox: display a transparent background
PAUSE
Music menu: the pause jingle or sound effect.