HOW IT WORKS:
With this editor, you can create complex explosions that can be used for enemies or the player when they die.
Explosions are a collection of small explosions, which can be either animated sprite effects or particle effects. You can mix the two if you like.
PROPERTIES:
EXPLOSION COLUMN
New explosion button: create a new explosion.
Delete explosion button: delete the selected explosion.
Rename button: rename the selected explosion.
Duplicate button: duplicate the selected explosion.
ELEMENTS COLUMN
An explosion is made of one or several elements. Elements can be of three different types: sprite, particle system and light elements.
Sprite is an animated sprite, with several frames on one picture (see creating animated sprites), saved in Assets/Particles.
New Sprite element button: add a new sprite element.
New particle system element button: add a new particle element.
New light element button: add a new light element.
Duplicate button: duplicate the selected element.
Delete element button: delete the selected element.
Rename element button: rename the selected element.
Move up / Down buttons: you can reorder the elements with the up and down arrows. Order can be important because it can change the rendering order.
Click on an element to select it.
eye: the eye allows to hide or unhide an element in the preview window.
PROPERTIES COLUMN
Elements can be a sprite, a particle system , a light :
SPRITE PROPERTIES
Texture menu: the sprite picture.
Columns spinner: the number of columns.
Rows spinner: the number of rows.
Time before start spinner: you can add a delay before the animation starts.
Duration spinner: the duration of the element. It will be the total time before stopping the particle emitter.
Position:
x/y/z spinners: the offset position
Scale spinner: you can change the scale of the element. Note that scaling the particle effects can also modify the end result in unwanted ways.
Orientation spinner: you can modify the element orientation.
Sound menu: the element can play a sound when it starts.
Volume spinner: the sound volume.
Pitch edit box: the pitch will change the sound height: like playing a lower or higher note. 0.5 is = half pitch, 2.0 = double pitch. default = 1.0.
Pitch variation edit box: a random pitch variation. The higher the number, the bigger the variation range.
Camera shake checkbox: you can add a camera shake when the element starts
Shake strength spinner: the shake strength
PARTICLE SYSTEM PROPERTIES
Particle menu: the particle effect.
Time before start spinner: you can add a delay before the animation start.
Duration spinner: the duration of the element. It will be the total time before stopping the particle emitter.
Position:
x/y/z spinners: the offset position
Scale spinner: you can change the scale of the element. Note that scaling the particle effects can also modify the end result in unwanted ways.
Orientation spinner: you can modify the element orientation.
Sound menu: the element can play a sound when it starts.
Volume spinner: the sound volume
Pitch edit box: the pitch will change the sound height: like playing a lower or higher note. 0.5 is = half pitch, 2.0 = double pitch. default = 1.0.
Pitch variation edit box: a random pitch variation. The higher the number, the bigger the variation range.
Camera shake checkbox: you can add a camera shake when the element starts
Shake strength spinner: the shaking strength
LIGHT PROPERTIES
Time before start spinner: you can add a delay before the animation start.
Position:
x/y/z spinners: the offset position
Scale spinner: you can change the scale of the element. Note that scaling the particle effects can also modify the end result in unwanted ways.
Orientation spinner: you can modify the element orientation.
Light:
Intensity spinner: you can modify the intensity of the light.
Attenuation spinner: the light is attenuated by distance.
color piker: the color of the light
PREVIEW WINDOW
Play button: start the explosion in the preview window
Sound button: mute or un-mute the explosion sound