WHAT ITS FOR
Snake is a special enemy type, composed of several elements which are forming a kind of snake or worm enemy. You can create similar enemy shapes with a wave and several spawned enemies, but keep in mind that a snake is one enemy: shooting any part of a snake will decrease its HP.
HOW THAT WORKS
Snakes are composed of several elements. They all can be a copy of the base enemy, but you can also define optionally a head and a tail object.
Similar to the tank, you need to name the 3D objects or pictures with “_BODY” for the body and “_TAIL” for the tail.
For example enemy.png, enemy_BODY.png and enemy_TAIL.png.
If you use a body object, the base enemy will be used for the head.
To transform an enemy into a snake, you need to check the “Snake” checkbox, then choose the number of elements and the spacing of the elements.