English documentation ArticlesWelcome to the SHMUP Creator! Introduction to the SHMUP Creator FAQ Making games Create your first game in 20 minutes Bullet hell tutorial Other tutorials 日本語チュートリアル How-to Gameplay best practices Tips and tricks Distributing a game Basics SHMUP Creator’s interface Game manager: creating and loading games Level manager: creating and loading levels Cameras and navigation Placing and selecting Game Objects Play and test in the editor Editors Preferences HUD editor Game editor Level editor / level manager Gameplay Menu editor Layer editor Settings Explosion editor Transformations editor Particle system editor Objects and entities Player Backgrounds Enemies and Waves Items Triggers and game objects Trigger Player control End of level Kill Timer Countdown Camera effects Smart bomb Item spawner Random Weapon Set Button Camera FX Sound Text SHUMP Creator concepts Sharing properties Paths and waypoints Attached to the camera, attached to the world Collisions Scoring systems Weapons and bullet patterns Weapon concepts Weapon Editor Assets and Art creation Importing assets Sprites creation and good practices Animating sprites 3D creation and export Snakes Tanks and turrets Importing a text and scores font HUD and bars Keyboard shorcuts Localization List of French specific words Doc navigationSHMUP Creator français →